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Dying light the following quest
Dying light the following quest












dying light the following quest

Eventually, one of the Faceless, the high-ranking members of the cult, approaches Crane and privately admits that their immunity is gained through a special elixir they had discovered, but like Antizin, it only suppresses the infection and does not fully cure it. In order to earn the cult's trust and learn more about the immunity, Crane decides to assist the survivors. He heads out to the countryside, where he discovers that many of the survivors out there have converted to a religious cult called the Children of the Sun, who worship the Mother which is apparently the source of their immunity to the virus. With the Tower running short on Antizin and Camden's efforts to produce a cure still unsuccessful, Crane decides to go investigate this supposed immunity. Protagonist Kyle Crane learns from a survivor near death about a supposed cure to the virus. The asymmetrical multiplayer mode from the first game, Be The Zombie, also returns in The Following. Similar to the first game, the game supports a four-player cooperative multiplayer mode. Players do not have to complete the base game before starting the expansion however, the character progression players earned in The Following will be carried to the base game. Every action made in this mode drains stamina from the player's character. The game also features a new difficulty mode named "Nightmare Mode", which extends the duration of nighttime, and increases the strength and health of enemies. The missions and objectives included in this mode change every day, and players gain experience points by completing them.

dying light the following quest

A new "bounty" mode, which split missions into three different categories: "Basic", "Dailies", and "Community", is introduced. The game features several new weapons, such as a crossbow and a variety of new firearms such as submachine guns and revolvers. Players can also choose from 40 different paintjobs to customize their car, and must collect fuel in order to drive the buggy. The buggy's performance and efficiency are affected by factors including the power of its suspension, engine, and brakes. It has its own separate skill tree, and weapons, including spikes, flamethrowers, UV lights, electrical cages and other upgrades can be added to the buggy to increase its combat abilities. Players can use them to travel across the game's world quickly and mow down enemies. One of the new features introduced is a drivable dune buggy. Players can use parkour movements, such as climbing ledges, leaping, sliding, jumping and zip-lining, to move between places and kill enemies. Set in a map that is twice as large as the two previous maps of Dying Light, The Following's gameplay is similar to that of the main game where the infected are slow and fragile during daytime, and become aggressive and fast at night time.














Dying light the following quest